

You can check the button actuations on the DI Settings window. The meaning of each button is dependent of the controller in use. Up to 4 DPads are supported, however only the POV1 is commonly found in game controllers.


Where 0 means UP, 90 means RIGHT, 180 mean DOWN and 270 means LEFT. The meaning of the direction is dependent of the Direct Input entry and of the controller model. The user can check which inputs are active for the currently connected game controller on the DI Settings window. Select the appropriate input and hit the OK button to save your selection, or click on Cancel button to close the window without any changes. International keyboard may show diferent key symbols on the layout buttons.īy choosing this item a dialog box will open to read the mouse button.īy choosing this item a dialog box will open to read the DI input button from the controller.īy clicking on the Direct Input Catch, a dialog box will open and wait the user to press a button or an analog direction on the controller.Īlternatively, clicking on the Direct Input List a dialog window will popup with all available game controller inputs. The MaxAim DI can recognize virtually any key available in your keyboard. The popup menu will not open if the layout editing is locked on the Layout Options menu.īy choosing this item a dialog box will open to read the input key. The layout can be highly customized, meaning you can link any keyboard, mouse or DI input to any controller entry.įor example you can assign a mouse movement up to the motion sensor or to a regular controller button, so when you push your mouse up it will be translated to the CROSS button pressing. Optionally you can also develop a GPC script for advanced customization, one button press macros, automation of commands, event reaction and more.
